The common super class for File, Directory, and Link objects.

FileSystemEntity objects are returned from directory listing operations. To determine if a FileSystemEntity is a File, a Directory, or a Link perform a type check:

if (entity is File) (entity as File).readAsStringSync();

You can also use the type or typeSync methods to determine the type of a file system object.

Most methods in this class occur in synchronous and asynchronous pairs, for example, exists and existsSync. Unless you have a specific reason for using the synchronous version of a method, prefer the asynchronous version to avoid blocking your program.

Here's the exists method in action:

entity.exists().then((isThere) {
  isThere ? print('exists') : print('non-existent');
});

Other resources

  • Dart by Example provides additional task-oriented code samples that show how to use various API from the Directory class and the File class, both subclasses of FileSystemEntity.

  • I/O for Command-Line Apps, a section from A Tour of the Dart Libraries covers files and directories.

  • Write Command-Line Apps, a tutorial about writing command-line apps, includes information about files and directories.

Implemented by

Static Properties

isWatchSupported → bool

Test if watch is supported on the current system.…

read-only

Static Methods

identical(String path1, String path2) → Future<bool>

Checks whether two paths refer to the same object in the file system. Returns a Future<bool> that completes with the result.…

identicalSync(String path1, String path2) → bool

Synchronously checks whether two paths refer to the same object in the file system.…

isDirectory(String path) → Future<bool>

Checks if type(path) returns FileSystemEntityType.DIRECTORY.

isDirectorySync(String path) → bool

Synchronously checks if typeSync(path) returns FileSystemEntityType.DIRECTORY.

isFile(String path) → Future<bool>

Checks if type(path) returns FileSystemEntityType.FILE.

isFileSync(String path) → bool

Synchronously checks if typeSync(path) returns FileSystemEntityType.FILE.

Checks if type(path, followLinks: false) returns FileSystemEntityType.LINK.

isLinkSync(String path) → bool

Synchronously checks if typeSync(path, followLinks: false) returns FileSystemEntityType.LINK.

parentOf(String path) → String

Removes the final path component of a path, using the platform's path separator to split the path. Will not remove the root component of a Windows path, like "C:\" or "\\server_name\". Ignores trailing path separators, and leaves no trailing path separators.

type(String path, {bool followLinks: true}) → Future<FileSystemEntityType>

Finds the type of file system object that a path points to. Returns a Future<FileSystemEntityType> that completes with the result.…

typeSync(String path, {bool followLinks: true}) → FileSystemEntityType

Synchronously finds the type of file system object that a path points to. Returns a FileSystemEntityType.…

Constructors

FileSystemEntity()

Properties

absolute → FileSystemEntity

Returns a FileSystemEntity whose path is the absolute path to this. The type of the returned instance is the type of this.…

read-only
hashCode → int

Get a hash code for this object.…

read-only, inherited
isAbsolute → bool

Returns a bool indicating whether this object's path is absolute.…

read-only
parent → Directory

The directory containing this. If this is a root directory, returns this.

read-only
path → String

read-only
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited
uri → Uri

Returns a Uri representing the file system entity's location.…

read-only

Operators

operator ==(other) → bool

The equality operator.…

inherited

Methods

delete({bool recursive: false}) → Future<FileSystemEntity>

Deletes this FileSystemEntity.…

deleteSync({bool recursive: false}) → void

Synchronously deletes this FileSystemEntity.…

exists() → Future<bool>

Checks whether the file system entity with this path exists. Returns a Future<bool> that completes with the result.…

existsSync() → bool

Synchronously checks whether the file system entity with this path exists.…

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.…

inherited
rename(String newPath) → Future<FileSystemEntity>

Renames this file system entity. Returns a Future<FileSystemEntity> that completes with a FileSystemEntity instance for the renamed file system entity.…

renameSync(String newPath) → FileSystemEntity

Synchronously renames this file system entity. Returns a FileSystemEntity instance for the renamed entity.…

Resolves the path of a file system object relative to the current working directory, resolving all symbolic links on the path and resolving all .. and . path segments.…

resolveSymbolicLinksSync() → String

Resolves the path of a file system object relative to the current working directory, resolving all symbolic links on the path and resolving all .. and . path segments.…

stat() → Future<FileStat>

Calls the operating system's stat() function on the path of this FileSystemEntity. Identical to FileStat.stat(this.path).…

statSync() → FileStat

Synchronously calls the operating system's stat() function on the path of this FileSystemEntity. Identical to FileStat.statSync(this.path).…

toString() → String

Returns a string representation of this object.

inherited
watch({int events: FileSystemEvent.ALL, bool recursive: false}) → Stream<FileSystemEvent>

Start watching the FileSystemEntity for changes.…